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We were also able to add some dynamic mechanics in Throne of the Four Winds, which featured players moving across multiple platforms. The three raid dungeons came out well and we had a lot of fun bringing the story of Nefarian and the Twilight’s Hammer to life. We really wanted to make sure we were creating new challenges, strong mechanics, and cool creatures while staying true to the expansion and the themes we wanted to carry out. What were your main goals going into Cataclysm?
#WOW MISTS OF PANDARIA DUNGEON LOCATIONS SERIES#
Click to read in full.Īs a part of our post mortem series on Cataclysm, we sat down with World of Warcraft Lead Encounter Designer Scott “Daelo” Mercer to hear his thoughts on Cataclysm dungeons and raids.
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Lead Encounter Designer Scott "Daelo" Mercer also talked about his thoughts on what can be learned from Cataclysm dungeons and raids. All of the dungeons and raids in Pandaria exist as actual locations you can walk up to and fly over, and aren’t just encapsulated experiences hidden behind a portal. While that’s largely addressed with Pandaria simply being one continent, it also includes giving dungeons and raids more of a presence in the world. We’re also looking to address some of the issues that came with how the zones and locations were spread out in Cataclysm. Beyond that, we want to create more easily understandable encounters and move away from mechanics that simply set up groups to fail, while still keeping them challenging. The Raid Finder will help with taking that first step into endgame content, and it will be available for all Mists of Pandaria raids. The goals for dungeons and raids in Mists of Pandaria are to create epic and challenging experiences, but Cataclysm also helped us learn where we can improve with the new expansion. Some ways will be faster than others, but no matter what you choose to do, you'll be making progress. Whether that's through Normal or Heroic raiding, queuing for a Raid Finder run, hitting dailies for rewards and VP, busting out a scenario with some strangers, or joining some buddies for a dungeon Challenge, we want you to be making meaningful progression on your character. The overall goal for this expansion is that any time you log in, you should be able to make some kind of progress on your character. Valor Points will follow a new philosophy with 4.3, as a parallel way to gear up alongside the Raid Finder, but not as a fill-in for boss drops. Heroic dungeons will largely be tuned to be about as difficult as they were in Wrath of the Lich King, allowing players to fairly quickly down bosses in PUGs and hit their Valor Point caps. In Mists of Pandaria, the Raid Finder will be the appropriate transition from running dungeons to Normal raids. In Cataclysm, Heroic dungeons were intentionally designed as gear and difficulty checks on the progression to raiding. The current 5.0 model is that there are 8 raid buffs: health, attack power, spell power, melee haste, spell haste, crit, mastery and stats. Details are still being worked out as to how many times players can bump up the ilvl, or what happens when players hold onto an ancient item for the stat combinations.Įlder Tokens: Allow players to purchase new items, convert to Valor, or buy Charms of Good Fortune-allowing players to buy another go at a boss' loot table They are no longer a currency for actual items, but something you use to (repeatedly) augment the ilvl of your gear. The intention is to open up multiple opportunities for max-level players to take part in a variety of progression options. The new expansion will introduce three new Raid dungeons and nine new dungeons with six of these being located within Pandaria. We have written and video previews of all the instances accessible on the beta, as well as Encounter Journal entries for other instances. The looting system in LFR is completely redone and Valor Points now augment items, instead of serving as currency for new gear. Wearing normalized gear with low itemlevels, players will race to complete speed clears-winning prizes such as distinctive armor for Transmogrification and mounts. In addition to nine new dungeons and three new raids exploring the lore of Pandaria upon release such as Heroic Scholomance, there will be Challenge Modes to make dungeons interesting long after players would otherwise normally outgear them. Many changes are in store for Dungeons and Raids in Mists of Pandaria.